Espinochurro
ABISAL cover: a small yellow probe with a blue eye, lit by its own lamp in a dark ocean

Press kit

ABISAL

Something has been calling from beneath the ice for 31 years.

A short incremental game about a probe diving after that signal. Ping the sonar, collect echoes, upgrade, and go deeper each dive until the pressure forces you back up. About four hours, with a real ending.

Fact sheet

Developer
Espinochurro (solo, Spain)
Full game release
November 17, 2026
Price
$2.99
Platforms
Windows · free browser demo
Length
About 4 hours, real ending
Languages
English, Spanish
Genre
Incremental / idle
Engine
Godot 4

About the game

You control a probe sent through a hole in the ice. Each dive you ping the sonar, collect the echoes it reveals and spend the data on upgrades. The pressure always wins in the end: you surface, spend what you found at the base, and dive again a little deeper. Somewhere below, a signal keeps calling.

ABISAL is short on purpose. It has no offline progress and no endless grind: the game only runs while you play it, and it ends.

Features

  • Ocean zones from the ice down into the hadal deep.
  • A surface base with a Shipyard, a Laboratory with a research queue, an Aquarium and a drone hangar.
  • 24 species to catalogue; the demo has 12.
  • A signal decoded fragment by fragment.
  • A hadal stretch with currents, drones and an autopilot.
  • Free browser demo covering the first 2,000 m.

AI disclosure

The graphics, the text (English and Spanish) and the code of ABISAL were generated with AI tools under my direction. I design, playtest and balance the game, with an automated balance simulator behind the pacing.

For video creators

Videos and streams of ABISAL are welcome, including monetized ones. The music is original to the game, so it should not trigger copyright claims.

Keys for the full game are free for creators: write to [email protected] and say where you publish.

One request: the end of the dive is the game's surprise. Please keep the ending out of thumbnails and titles.

Media

All images are taken from the real game in English. Click an image to see it full size; right-click (or long-press) any image or video to save it.

Download all images and the signal video (.zip, 8 MB)
The probe in the bathypelagic zone at 1,384 m, with echoes, fish and the upgrade shop
Bathypelagic zone, 1,384 m
The surface base on the ice, with its buildings and the hole the probe goes through
The surface base
The Shipyard screen with probe upgrades
The Shipyard
The Aquarium catalogue with discovered species
The Aquarium
The abyssopelagic zone at 5,237 m with a creature approaching the probe
Abyssopelagic zone, 5,237 m
The hadal zone at 7,672 m with echoes and the sonar ring
Hadal zone, 7,672 m

GIFs (10 s, 640×360)

Animated: the sonar pings, echoes appear and are collected
Sonar and echoes
Animated: secured samples rise in capsules and the lamp grows with an upgrade
Securing samples
Animated: the probe descending through the hadal zone
Hadal descent

Vertical videos (23 s, 1080×1920, with the game's music)

The signal
Hadal
The abyssal zone

Links

https://espinochurro.itch.io/abisal

Contact: [email protected], or a comment on the itch.io page. Website: espinochurro.com